Use A and D to run, space bar to jump (or arrow keys with the up arrow to jump).
Look around with the mouse.
1-3 (And the keypad too) changes weapons (Weapons not yet functional but look cool)
--- Version 10 ---
Right now I'm just learning flash actionscript 3 and I just got this working in the last couple of weeks (After lots of research and learning for few months) so not everything is quite programmed yet
I've got the character physics mostly working, but now I have to rework the animation structure. Right now I have to re-re-re-redo the whole animation tree so I can get a system that will sync up the arm and body animations so when you switch weapons they will line up properly.
For the weapons, I could use regular-ass pew-pew bullets (and some weapons will have that), but for bullet and laser based weapons, I'm trying to come up with a method that draws a line from the weapon at the angle the weapon is facing, detects objects intersecting that line and picks the closest intersecting object and registers a hit on that target whether it be enemy or ground so the beam and bullet weapons will have an instantaneous feel to them. And of course it will have to remove those hit detect objects so it doesn't eventually bog down the computer with all the shots you've ever made invisibly cluttering up the memory. I'm really not sure where to start on that one
But for now, if the animation system doesn't work, the rest of it's not going to work.
So far the only animations are idle stance, running and back pedaling. I'm only going to keep it to those three until the animation tree works properly.
I am extremely proud of the way this is working right now, especially the way that camera moves. Thank you, Flash for Dummies, Kongregate Shootorial, and Mr.Sun's tutorials for letting me reverse engineer what you guys did and come up with my own solutions! Heh, but of course none of their code ended up working properly for this particular game, but the theories sure did!
Well, check back for updates if I can ever my life back in order...